A title screen I designed for my wife’s game jam project while she was studying game development at the University of Arkansas.
Cover art commissioned for an independent game project developed by a student team. The project was never completed, but the illustration was.
A personal character study inspired by my daughter. Two versions of the same girl — one put-together, one very much not.
A set of decorative cactus illustrations created as a self-directed vector study. Clean, simple, and built for versatility.